News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
I just launched my first ever steam page! math is hard
https://redd.it/1ko7vlt
@r_Unity3D
Indie Game Nino's Island on AppStore
https://www.youtube.com/watch?v=n1J_QRJT6cs
https://redd.it/1ko100x
@r_Unity3D
Wrapping. Chaotic NPCs. Gifts. Shop management. You can find all that and more in our new game Keep Me Gifted, now on Steam!
https://youtu.be/ykzS956EiZE?si=1QYcJJh98eiSg6gt
https://redd.it/1ko2n34
@r_Unity3D
Still working on Tidebound, our chill boat fishing game! Here's a quick look at the latest progress.
https://redd.it/1knxdua
@r_Unity3D
Starded as a ludumdare 29 game, decided to finish it after 8 years! How does it look?
https://redd.it/1knx35i
@r_Unity3D
Green Heaven 1.1.1
Playable Link: https://play.google.com/store/apps/details?id=com.OrbitQuantum.com.unity.BecomeAFarmerIdle
Platform: Android
Hi! Since the last update, I've added quite a few new features – fishing, flower planting, quests, inventory, seed mixing, and more. I’ve also fixed a lot of bugs and tweaked several parts of the game.
I’d really appreciate it if you gave the game a try. Any feedback is welcome and helps me improve the game further.
Thank you! :)
https://redd.it/1knvw30
@r_Unity3D
I’ve always loved bullet hell and monster horde games – they push you to the limit. As a true fan of the genre, I put all my passion into creating Broventure: The Wild Co-op. It’s finally out on Steam - would love for you to check it out!
https://redd.it/1knuf31
@r_Unity3D
I made a Tektronix-style animated SVG Renderer for Unity [Repo in comments]
https://redd.it/1knkbm3
@r_Unity3D
WebGL / HTML Fullscreen Problems
I've taken this issue to every person who might know the answer, and every AI I can think of. Nobody can tell me how to fix this.
I'm currently building a WebGL game in a 1:1 ratio that needs to be able to fullscreen on Desktop in landscape mode, and Mobile in Portrait mode. Desktop/Landscape is no issue whatsoever, it fills vertically and you can see the whole screen.
On mobile however, it ALSO fills vertically, cutting off the sides. I've tried everything! I've modifed the index.html file like crazy and even tried writing an extra .js script to brute force it, but I can't figure it out, partially because im no good at HTML, CSS, and my JS is pretty rusty.
WHAT DO I DO??
https://redd.it/1knik8n
@r_Unity3D
🔥 Built My Game in Unity Over 8 Years — Then Showed It at PAX East 2025
https://redd.it/1kndn28
@r_Unity3D
Are the character too hard to see against the background?
https://redd.it/1kn7z5d
@r_Unity3D
Experienced 3D Prop Artist Looking to join a SERIOUS Indie Studio/Team
https://redd.it/1kicv5z
@r_Unity3D
Bosses sometimes like to talk in my Text-Symbols-In-3D-World game Effulgence RPG
https://redd.it/1khuksk
@r_Unity3D
My First Game Master of Cigkofte on Steam
https://store.steampowered.com/app/3698250/Master_of_Cigkofte/
https://redd.it/1ki3n4o
@r_Unity3D
Hamster Mining System Devlog, Testing new system
https://youtu.be/0AGjIHhCmKc
https://redd.it/1ko65qe
@r_Unity3D
The unity lightning ruins my textures how I can fix it?
https://redd.it/1ko0gan
@r_Unity3D
The ULTIMATE Object pool system (using generics)
https://youtu.be/Ah3epb2HGCw
https://redd.it/1ko0mfs
@r_Unity3D
I’m making a 100 men vs gorilla game
https://redd.it/1knvusa
@r_Unity3D
How do I make assets
im learning unity and im working on a 2D game but now im stuck on how to make the assets I want a comic style but I dont know any softwares for that
https://redd.it/1knwjce
@r_Unity3D
Showcasing moody scenes with some gameplay highlights from my PS1/PS2 style psychological horror game (called Pinnacle Point). It's my homage to the era of gamedev I love most but with modern amenities (for vfx, lighting and controls) - all done with Unity
https://redd.it/1knuwku
@r_Unity3D
How do I make this kind of dotmask effect in Unity?
https://redd.it/1knsir7
@r_Unity3D
Struggling to generate a simplified 2D collider from many smaller colliders
I'm looking for any coding solutions/paid tools/suggestions for taking a set of colliders, and generating an accurate collider that produces an "outline" of my existing colliders as a new polygon 2D. I do need concave collision, but don't need internal negative space.
I'm trying to make an exterior collision for a flying ship my players can build. I don't think I want to use composite colliders, because I just need an outline of all my colliders, not the complex internal negative space.
https://redd.it/1knh7jm
@r_Unity3D
We released a demo for our puzzle/platformer game!
https://redd.it/1knhgfs
@r_Unity3D
Am I missing something about shaders?
Hi everyone,
I've came back to unity after a couple of years, and tried to add a simple full-screen effect on my 2D game. The idea is simple: take the current frame, take the previous frame, and display the pixel wise difference between the two.
I've looked at at least 5 different tutorials about Shaders, Render Features, Volume Render Features, Shader Graph etc. and none of them have given me a working result. I even tried to use ChatGPT as a last resort to try to get a minimal example working, but to no avail. Something was always wrong, incompatible, or not working. I am therefore asking the question:
Is there something fundamentally complicated with Unity's URP, or am I missing something obvious to create simple custom post-processing effects?
Thank you in advance, for context I'm a Software Engineer by trade, and manage to get most of what I want in Unity to work, but I'm stumped that I wasted hours on something that I expected to be simple.
https://redd.it/1kndp8m
@r_Unity3D
Broventure: The Wild Co-op — Full Release is Here!
https://youtu.be/M1Y2GUP22PY
https://redd.it/1kn8832
@r_Unity3D
Animation interpolation, but sampled at a fixed framerate
I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:
https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab
But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.
So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.
https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00
And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.
Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.
https://redd.it/1kicjjv
@r_Unity3D
How do you handle variable jump height based on how much the button was pressed?
https://redd.it/1ki4i23
@r_Unity3D
Today I have released my first Steam page! Roguelite, bullet hell, but with archery precision twist and soldier management
https://redd.it/1ki8egp
@r_Unity3D
4 years of work by myself, no release date in sight, but still happy
https://redd.it/1ki55mr
@r_Unity3D