r_unity3d | Неотсортированное

Telegram-канал r_unity3d - r/Unity3D

156

News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

Подписаться на канал

r/Unity3D

After 2 Years learning - Published First iOS Mobile Game

screenshot

So it’s been 2 Years of game development journey and I have published my first 2D platformer mobile game on the iOS AppStore. 

What will you see in this game:

1. Hand-painted 2D assets 
2. Hand-crafted level design inspired by the classic Super Mario. 
3. Easy to play, challenging to master. 
4. No ads, no paywalls, no non-sense, just pure arcade fun.
5. No fancy complicated stuff only arcade style platformer challenge game.
6. 15 original levels - more coming in updates.

This is a clean, honest game made with love, not monetization tricks.

I’d love for you to try it out and share your feedback or thoughts. Your support means the world.

Here is the AppStore link:

https://apps.apple.com/pk/app/tap-jump-dash-no-birds-harmed/id6747262552

https://redd.it/1ls87zy
@r_Unity3D

Читать полностью…

r/Unity3D

Finally dotting the i's on our Unity-based open world action adventure game The Knightling after five years!🛡💨

https://redd.it/1ls5yri
@r_Unity3D

Читать полностью…

r/Unity3D

Finally finished my per vertex PBR for the PS Vita

https://redd.it/1lry0lq
@r_Unity3D

Читать полностью…

r/Unity3D

Answer some of my questions on how to do things in unity

1. In a tic tac toe game were each gridcell is it's own game object should I have the grid made in a scene or should I make it on load with a script. I also want to add a 4x4 so should I make 2 scene or create it on load.

2. Can you give me a general timeline of how I should develop a game (like when to code what and when to add animations etc)

3. Will I and if yes how do I deal with problems on different devices (like sprite scaling on different monitors and device specific bugs)

Anything else you think I should know (tips and warnings) This is my first unity game and all my experience is one JavaScript game and YouTube videos. I'm good with coding but I have little experience with unity. I can use it, I'm asking more for things that you learn after making a few games not the starter guide stuff

https://redd.it/1lrx3yb
@r_Unity3D

Читать полностью…

r/Unity3D

ATLEG - a ragdoll stickman mutiplayer .unitypackage
https://redd.it/1lrs6r5
@r_Unity3D

Читать полностью…

r/Unity3D

How to make these effects on the character in this source?
https://youtu.be/B34EBo_9ikY?si=pPYQwesAd9H3KfIN

https://redd.it/1lrran5
@r_Unity3D

Читать полностью…

r/Unity3D

Unity freezes a few second after entering Play Mode

When I enter playmate, its all fine for a few seconds but then suddenly freezes, then unfreeze after a few seconds and continues like nothing happened. I run pretty much all of my pre game calculations right at the start since my project is relatively small and doesn't need to do a huge amount of prep. I dont think it can be infinite loop since it actually unfreeze and I dont see any huge spikes in the profiler. I closed and reopens Unity but it still happens. So whats going on?

https://redd.it/1lrp883
@r_Unity3D

Читать полностью…

r/Unity3D

Just showing a simple shader, what do you think? 🪄

https://redd.it/1lrmcgk
@r_Unity3D

Читать полностью…

r/Unity3D

I’ve been building Dream Garden — a zen sandbox — for almost a year… I finally love what you can create in it. All images were taken using in-game photo tool. No post edit

https://redd.it/1lrjvqu
@r_Unity3D

Читать полностью…

r/Unity3D

NobodyWho 1.2.0 - Tool calling!
https://redd.it/1lri1xk
@r_Unity3D

Читать полностью…

r/Unity3D

The Illustrated Nature by Dragos Matkovski

https://redd.it/1lrbew7
@r_Unity3D

Читать полностью…

r/Unity3D

How would I make the camera do this in unity?
https://redd.it/1lraqit
@r_Unity3D

Читать полностью…

r/Unity3D

Just made this in a week for a game jam! id love feedback

https://redd.it/1lr96hf
@r_Unity3D

Читать полностью…

r/Unity3D

Skigill, a bullet hell survivor with huge skill trees. Playtesters wanted!

https://redd.it/1lr6lyo
@r_Unity3D

Читать полностью…

r/Unity3D

My first tile data editor

[WIP Tile data editor window](https://preview.redd.it/um5ezss5bqaf1.png?width=2003&format=png&auto=webp&s=a5f3c277c3322587bfcba69e75f4b2e6bd25cdb0)

About a month ago, I started building ***Arenyx***, a turn-based tactics game where players build a team and fight against each other. And recently, I finally took the time to build a proper map editor and I’ve gotta say, it’s very enjoyable!

# How does it work?

When I select a map, the editor:

* Loads a MapData ScriptableObject, which contains both the map prefab and tile data
* Instantiates the prefab in the scene
* Rebuilds the map visually using buttons (not the fanciest UI, but super effective for my workflow!)

Then I can export the result as JSON, since I want the game logic to run independently of Unity especially for training a DQN agent to play the game. Unity will mostly handle rendering and networking, while the actual simulation can run in a separate environment.

I also wanted to share this little milestone with the Unity Reddit community, because you’ve all been super helpful and encouraging since the start seriously, thanks a lot ❤️

What do you think so far?
Also: do you think I should start a little dev log to document this whole journey? Could be fun, and maybe even useful for others going through the same process!

https://redd.it/1lr23he
@r_Unity3D

Читать полностью…

r/Unity3D

Elevators are fun, right? But what’s at the top?
https://redd.it/1ls5orv
@r_Unity3D

Читать полностью…

r/Unity3D

Raise tile-based island from beneath the waves

Hi, been wracking my brain on how to implement a mechanic into a game im designing.

The world will be grid based, possibly 2d tilemaps. Initially everything is water, with islands rising out of the water based on a central item. As this item is upgraded water tiles on the edge of the island have more land rise out of them. Sometimes with items or buildings ontop.

I have some ideas:

\- Use the 3d pipeline to run it in a type of 2.5d and have the land gameobjects physically rise from a water plane with the building gameobject sittin on top.

\- Use 2d tilemap and Give each land tile its own custom 'rise from water' animation to play. Im struggling to figure out how to do the buildings without adding them into the ground tilemap and including it in the animation.

\-Something with shaders. I have some minor experience with them but not enough to know if something like this would even be possible with them.

https://redd.it/1ls50wq
@r_Unity3D

Читать полностью…

r/Unity3D

Inconsistent Pixel Sizes
https://redd.it/1lryszy
@r_Unity3D

Читать полностью…

r/Unity3D

My character won't Jump after implementing raycasts.

Hey, I’m new to Unity 2D, so I’ve been following this [youtube](https://youtu.be/_UBpkdKlJzE?si=CvtM_pNXvPLiZJ9E) tutorial on how to make a 2d platformer and all was going well till they introduced raycasts my character isn’t jumping anymore despite doing so previously.

this is the code

using System;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private LayerMask groundLayer;
private Rigidbody2D body;
private Animator anim;
private BoxCollider2D boxCollider;

private void Awake()
{
//Grabs references for rigidbody and animator from game object.
body = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
boxCollider = GetComponent<BoxCollider2D>();
}

private void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
body.linearVelocity = new Vector2(horizontalInput * speed, body.linearVelocityY);

//Flip player when facing left/right.
if (horizontalInput > 0.01f)
transform.localScale = Vector3.one;
else if (horizontalInput < -0.01f)
transform.localScale = new Vector3(-1, 1, 1);

if (Input.GetKey(KeyCode.Space) && isGrounded())
Jump();

//sets animation parameters
anim.SetBool("Walk", horizontalInput != 0);
anim.SetBool("Grounded", isGrounded());
}

private void Jump()
{
body.linearVelocity = new Vector2(body.linearVelocityX, speed);
anim.SetTrigger("Jump");
}

private void OnCollisionEnter2D(Collision2D collision)
{
}

private bool isGrounded()
{
RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, Vector2.down, 0.01f, groundLayer);
return raycastHit.collider != null;
}
}


any help would be greatly appreciated.

https://redd.it/1lrw3lx
@r_Unity3D

Читать полностью…

r/Unity3D

Gaia for Unity 6 FREE CODE
https://redd.it/1lrsutc
@r_Unity3D

Читать полностью…

r/Unity3D

Weapon System Implementation for my 2D Roguelite
https://www.youtube.com/watch?v=OFal7Tak8cU&amp;feature=youtu.be

https://redd.it/1lrrq6k
@r_Unity3D

Читать полностью…

r/Unity3D

Unity vs Roblox: I Want Simple Game Publishing and Earning – What’s Best? URGENT SUPPORT

I need clear and urgent SUPPORT!!!!

I’ve just started learning Unity 2D. I’ve made two very simple games, and I published one on Google Play Store — but it got 0 downloads.

I realized I need to run Google Ads to get downloads, and even that’s not enough. I would also have to add ads inside my game so that when people play, I can actually start earning.

On the other hand, Roblox feels so much simpler:
👉 Build the game
👉 Publish it
👉 Pay for ads → People download → They buy in-game stuff → You earn money

I don’t like the Google Ads process. I find it frustrating and I’m not sure if it’s really as hard and complicated as it seems. This is making me think about quitting Unity 2D — even though I’ve started enjoying working with Unity and C#!

👉 Please tell me clearly:
• How much effort does this Google Play + Unity path really take to start earning?
• Is there any way to make it as simple as Roblox (e.g. pay once, run ads, and get downloads + earnings)?

https://redd.it/1lrp31o
@r_Unity3D

Читать полностью…

r/Unity3D

I have issues with unity ads - android versions

when is export to my mobile with admob test ads my game is not opening.
how to make my game open with test ads.
i have set API 23 and API 35
what i need to do. How to fix. everytime it was stopping me to build a game. I want to add ads to earn.I want to release in play store.

https://redd.it/1lrl6c3
@r_Unity3D

Читать полностью…

r/Unity3D

Trying to Simulate Breaking Glass

https://redd.it/1lriq4j
@r_Unity3D

Читать полностью…

r/Unity3D

I created a mini SpaceEngine: a view of Mars from a day on Phobos

https://redd.it/1lre1vf
@r_Unity3D

Читать полностью…

r/Unity3D

I had always wanted to make a game with HDRP and local multiplayer - excited to share my game with these features. And you can play it for free too!

https://redd.it/1lr77a8
@r_Unity3D

Читать полностью…

r/Unity3D

which one would you prefer 1 or 2

https://redd.it/1lr6r5m
@r_Unity3D

Читать полностью…

r/Unity3D

Simplified our 2D character animation logic in Unity

I’ve been cleaning up the animation state logic for a character in our current project. It’s a 2D platformer made in Unity, and early on we just used simple boolean flags in code to trigger animations like “isRunning” or “isJumping.” That worked fine at the start, but once we added dashing, wall grabs, and air attacks, the transitions started getting messy.

I rewrote most of it to use a state machine pattern with clearer separation between movement states and action states. During the refactor, I used Rider’s built-in references view to double-check where some of the old flags were still being used. I also used one of the AI-assisted search tools (mostly using Copilot or BlackboxAI inside vscode) to trace where certain helper functions were tied into the Animator logic, just to be safe before removing them. It saved me from accidentally breaking one of the damage transitions.

We’re still keeping the actual animation setup inside Unity’s Animator, but it’s easier to reason about now that the code side isn’t so scattered.

If anyone else has had to clean up animation states mid-project, I’d be curious how you structured it. did you stick with Unity’s Animator for everything, or use custom logic for more control?

https://redd.it/1lr7hs9
@r_Unity3D

Читать полностью…

r/Unity3D

I trained Tralalelo-tralala to run in Unity using Reinforcement Learning...

https://redd.it/1lqw9h4
@r_Unity3D

Читать полностью…

r/Unity3D

Need help with line rederer

I making a game using 3d objects and I am using line rederer one joint is fixed while one the other hand I want other join to navigate alog whole object which is not static. How is it possible to give coordinates of that object to the line Rederer ☠️

https://redd.it/1lqy4la
@r_Unity3D

Читать полностью…
Подписаться на канал