News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
DEMO: Realtime Fluid Simulation asset Fluid Frenzy (Download link in comments!)
https://redd.it/1k9s8yr
@r_Unity3D
We just dropped a Grass Shader package for your projects, 100% CC0
https://redd.it/1k9r1oq
@r_Unity3D
My new indie game - BEACON
https://redd.it/1k9nbmg
@r_Unity3D
FREE 2D Sandbox Template (Terraria-like) for Unity
Hey everyone!
I’m working on a 2D Sandbox Template in Unity, inspired by games like Terraria, and I’m making it completely free for anyone who wants to use it or build on top of it.
The goal is to give you a solid foundation with modular, easy-to-reuse systems that you can drop into your own projects.
This is a simple template I put together in about 2–3 days. It's still early and not close to being a full game like Terraria — there’s a lot left to do if you want to expand it into something bigger.
Think of it more as a starting point that can save you time when building your own game.
What’s already included:
Inventory system with hotbar
Building system
Different types of items (Consumables, Tools, Blocks, etc.)
Day and Night cycle
Basic terrain generation
Basic 2D player controller
Health, Food, and Hydration systems
2D lighting and dynamic shadows (with torches)
Inventory sorting system
Coming soon:
Advanced terrain generation
Crafting system
Armor equipment slots
5 enemy types
Combat system
Everything is designed to be clean, modular, and easy to customize or expand for your own projects.
Project Link: https://zedtix.itch.io/terraria-template
Other Projects: https://zedtix.itch.io
Would love to hear any feedback, ideas, or suggestions!
https://redd.it/1k961rt
@r_Unity3D
Best way to learn C#?
How to learn C# for 2D Unity games, whats the best method, is it some course, some youtuber (if so please give me the name), forums? I have almost no prior experience with coding (i know some absolute basics of python like add 2 numbers which the user inputs and a little bit of LUA from Roblox Studio when I was a kid). I want to be able to make games on my own with little to no help in terms of tutorials.I want to learn it for free, and if i actually follow the method how long will it take me if Im dedicated? Thanks in advance!
https://redd.it/1k9hhnq
@r_Unity3D
Trying out a new title for JRPG parody game, is this one better, the old one, or neither?
https://redd.it/1k9f6eo
@r_Unity3D
Dynamic positioning for melee units
https://redd.it/1k9bb6e
@r_Unity3D
Modelling was entirely done using Probuilder, lol..
https://redd.it/1k98658
@r_Unity3D
Free outline shaders for Unity 6+ from my project It's All Over
https://redd.it/1k96py2
@r_Unity3D
Who's That Digging? prototype, now with enemy speech bubbles!
https://redd.it/1k93pdb
@r_Unity3D
Erm I got bored so I made Karlson 2.0
https://redd.it/1k90q9d
@r_Unity3D
Traverse a plague-ridden world where stealth is your only way to survive (Unity 2022 URP)
https://redd.it/1k8xvc1
@r_Unity3D
Input System button press is slow?
Hey all, I am using the Input System and I noticed that the interact actions are kind of slow? In order for me to trigger an interaction I have to hold down the key. Is there a way to make it so that it triggers as soon as I press the key it's assigned to?
Edit: Btw, the movement actions work perfectly, those feel responsive. So I'm not sure if it's just the way inputs work in this system or if there's a way to fix it.
https://redd.it/1k8yg48
@r_Unity3D
Looking for tips on visuals
https://redd.it/1k8p99j
@r_Unity3D
How would you set up the lighting for this stage? This seemingly simple problem has caused me to have a mental breakdown., and makes me doubt if the Unity's engineers are actually human.
https://redd.it/1k8getq
@r_Unity3D
Here's how the comic book style is done in my game
https://redd.it/1k9rlyc
@r_Unity3D
Happy to share my first work
https://redd.it/1k9pmqz
@r_Unity3D
Game looks different built than in editor
https://redd.it/1k9lxua
@r_Unity3D
How Do You Manage Lots of Different Scenes in Unity? Any Tips or Tricks?
Hey everyone,
I’m currently working on a Unity project with a lot of different scenes, and I’m starting to wonder how to keep everything organized and manageable. With so many scenes to handle, it’s easy to feel overwhelmed.
How do you guys manage multiple scenes? Do you use any specific strategies or tools to stay organized? Any tips on keeping everything running smoothly without things getting chaotic?
Would love to hear your tricks and best practices!
Thanks!
https://redd.it/1k9des5
@r_Unity3D
Casually browsing all my Prefabs and their Components as a spreadsheet
https://redd.it/1k9geef
@r_Unity3D
Another update on TrueTrace, my free/open source Unity Compute Shader Pathtracer - info and links in replies
https://redd.it/1k9b0jo
@r_Unity3D
Broke Main Menu
Started today thinking I’d just “tweak a few things.”
Twelve hours later, I’ve redesigned half the level, added new enemy behavior, and somehow broke the main menu.
No plan survives contact with the project. But honestly? I live for this chaos. Every little improvement makes the world feel more alive.
How often do your “small tweaks” turn into full-on work sessions?
https://redd.it/1k95clr
@r_Unity3D
Been working on our VR game for 5 years on and off. Just released a major update. Do you think this is an improvement?
https://redd.it/1k951pg
@r_Unity3D
Learning Compute shaders and created this inspired from Tarodev. 5 million cubes
https://redd.it/1k94aa0
@r_Unity3D
What would the best FREE networking system for my game?
I'm creating a game that will rely decently on physics and rigidbodies.
The game's goal is to knock other players down (they are similar to cars, and the way to knock them down is to ram into them)
I tried using Netcode for game objects, and so far it hasnt worked that well for this.. I could be using it wrong though, if I am I'll look more into it.
For now, since I have no budget for this game, I'd prefer it to be able to run off of a host instead of servers across the world since those normally cost money.
I'd like to add support to devices other than PC as well.
https://redd.it/1k8vu95
@r_Unity3D
I'm developing a PSX-style game in Unity. Do the visuals catch your attention?
https://redd.it/1k90we5
@r_Unity3D
Whats the difference between her code and mine? (the 2nd one is mine)
https://redd.it/1k8yzox
@r_Unity3D
Bouncing Ball game
Dear all Bro and Sis,
I amgoing to publish my first app in life(being an Electrical engineer person a new thing for me).
1. is there any way to get monetized via some good marketing strategies ??just like SEO stuff for websites I think. please recommend any youtube video.
2. With that game which is very simple, can I earn even 1 dollar ?
3. any advice for me, since I am very new and want to develop a carrier in gaming and Software world.
https://redd.it/1k8p9mw
@r_Unity3D
How to create this textured/graphic transition between materials on a mesh?
https://redd.it/1k8lzyj
@r_Unity3D
You can now walk around the planets you generate with my Geographically Accurate Planet Simulator!
https://redd.it/1k8kfn5
@r_Unity3D