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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

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r/Unity3D

Unity support seems stuck in limbo—anyone else waited more then a month for a ticket response? This tax‑validation issue is now threatening my ability to keep building and updating Asset Store packages.

https://redd.it/1k1acgp
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Unity Devs, What Are You Building?


Been deep in Unity lately and it never ceases to amaze me how flexible it is—2D, 3D, mobile, PC, you name it. I’m working on a your project type, e.g. “player-driven idle game” and testing out some monetization mechanics.

What are you building in Unity right now? Got any cool tricks, assets, or workflows to share? Let’s trade notes.

https://redd.it/1k193yo
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I made a Volumetric Lighting & Fog for Unity 6 URP render graph (Beam)
1 main light, ~10 point & spot lights (limits aligned with URP settings), some lights have cookies texture.
Featuring local fog volume with adjustable color & density, height based & noise based attenuation. Any thought?

https://redd.it/1k14qbd
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My little air hockey simulator game has accumulated over 20k downloads (Mostly on iOS)! 🥳

https://redd.it/1k119e4
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Need horror sounds for your game? Here’s 556 of them for $5

🎧 I made 556 horror sound effects and I'm releasing them for just $5



Hey devs! 👋



I'm an indie creator and recently finished a huge horror SFX pack with **556 sounds** – including:



\- Jumpscares

\- Monster roars and screams

\- Ghost whispers

\- Gore & body impacts

\- Ambient loops

\- Footsteps, phones, UI, electricity and more...



All sounds are **MP3**, royalty-free and game-ready (Unity, Unreal, Godot, etc).



📦 Great for horror games, trailers, cutscenes or even prototypes.

🎮 No license needed – just download and use.



👉 You can grab it here for only **$5**:

🔗 https://frantahauk.itch.io/



I hope it helps someone here! Feedback welcome – and if you’d like a future **WAV version**, let me know ✌️



https://redd.it/1k0sj00
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r/Unity3D

Spent my free day populating the starting village with NPC's. I'm quite happy with the result.

https://redd.it/1k0uhll
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I created a teaser with scenes from the first prototype of my game, which has been in development for a year by a two-person team. I’d love to hear your feedback — we’re currently in the idea validation phase.
https://www.youtube.com/watch?v=7DHN2r8Qq_w

https://redd.it/1k0txze
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r/Unity3D

Sprite required to be at an angle, but clipping into objects

https://redd.it/1k0m4sl
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r/Unity3D

glitchy shader graph UI on Android device

Hi,

I'm trying to develop a game for android, however I've noticed a really weird glitch that appears on my UI, when i build it to my device (This only happens when i build to android, it is fine in editor and when I build to windows). The UI uses a simple shader graph material to combine a base image and a "dirt" image. I am still new to shaders and don't really know what the cause of this is or how to even go about diagnosing this.

Any help would be greatly appreciated!

https://preview.redd.it/bs717okh98ve1.jpg?width=1080&format=pjpg&auto=webp&s=4ec881afa8e8ab8f3e01befa488c0f9008b26946



https://redd.it/1k0omfw
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r/Unity3D

Unity Dialogue System
https://www.youtube.com/watch?v=k7naWwr2nzk

https://redd.it/1jzzp3i
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r/Unity3D

Adding Physics Puzzles to my Underwater Adventure Game! What Do You Think?

https://redd.it/1k0hr88
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r/Unity3D

The Water Physics is at another level in Pawsky!
https://redd.it/1k0evh1
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r/Unity3D

We Just launched a platform with 300+ free game animations (parkour, combat, swimming, dancing & more) – real-time preview, no paywall

Hey fellow devs 👋

We’re a small team behind Rigonix3D, and we’ve just launched a platform offering 300+ free, game-ready animations — all categorized and downloadable with no paywall or signup required.

Our animation categories include:

\- Locomotion (walk, run, crouch, etc.)
\- Gestures and emotes
\- Parkour (vaults, climbs, rolls)
\- Combat (sword, punches, blocks)
\- Swimming, Dancing, Vehicle, Worker animations and more

🧪 Everything is \
*previewable in real-time** directly in the browser so you can check the motion before downloading.

🌐 Try it here: https://rigonix3d.com

We built this to support indie devs, game jam teams, and creators who need high-quality animation resources without budget limits.

We’d love your feedback on:

\- The animation quality

\- Website usability

\- Any features you'd want to see next

Thanks for taking a look! 🙌

https://redd.it/1k0ctq1
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First 3D experience

https://redd.it/1k03ot9
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r/Unity3D

I've been working on this shooter in my spare time for two years. Now I'm going full time. I think it's coming together. What do you think?

https://redd.it/1jzxkyp
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r/Unity3D

I've created 3 new versions of Tic Tac Toe that you can play for free on the Google Play Store

This Tic-Tac-Toe game is free.This is my first game I've ever created.I hope you give it a try and enjoy it with your friends and famiy.

Fastest Tic Tac Toe you will ever play: Rapid Tic Tac Toe

Tic-Tac-Toe with no turns! Both players move at the same time on a dual grid. You can only have 3 marks on the board, so every new move requires you to replace one of your existing marks. Keep shifting your marks to outplay your opponent. Be the first to align 5 wins to win the game!
Yt link:
https://youtube.com/shorts/7Xd8EIyFeeQ?si=KjmrUtNnMibFADfv

Every Move Matters: Switch Tic Tac Toe

Stay focused in this unique twist on Tic-Tac-Toe! Once you have 3 marks on the board, you must move an existing one instead of placing a new mark. Choose carefully, once you select a mark to move, there's no changing your mind.
Tiktok link
https://vt.tiktok.com/ZSrRNsVDt/

Ultimate mind game: Guess Tic Tac Toe

A game of strategy and deception! Hide your marks while your opponent isn’t looking—then they must guess where you placed them. Guess correctly, and you steal their mark; guess wrong, and their mark stays. Outsmart your opponent with clever misdirection and claim victory!
Yt link:
https://youtube.com/shorts/Y5fZm4wqDGA?feature=share

Google play store link
https://play.google.com/store/apps/details?id=com.effesteria.rapidtictactoe

https://redd.it/1k1aazp
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r/Unity3D

Baked lighthing is a godsend

https://redd.it/1k17wkg
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r/Unity3D

7 years with Unity => 5 days till release

https://redd.it/1k14rb3
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r/Unity3D

Was meant to be working on a new monster for Teeto but I think there was some kind of miscommunication

https://redd.it/1k0zbae
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r/Unity3D

I always wanted to make a first person stealth vampire game. Finally it's on Steam!

https://redd.it/1k0xzht
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r/Unity3D

Too many stats? Here's what I'm tracking – would love your feedback
https://redd.it/1k0wmky
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r/Unity3D

Area detection
https://redd.it/1k0tekn
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We have created a new mechanic for our game PAO PAO, now you can open the chests

https://redd.it/1k0m77y
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My first game is now available on Steam.
https://redd.it/1k0n5ar
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r/Unity3D

10 years ago I made a prototype of a "robot-skateboard" in Unity. Now it's becoming a full game. Here's the trailer for Wheelbot!

https://redd.it/1k0hgb3
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r/Unity3D

AR Portal: Respecting Gravity

https://redd.it/1k0godc
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r/Unity3D

Malhaar is a part of Indie Game Utsav on Steam. Wishlist now. Checkout more India-themed games on sale. Link in the comment.
https://redd.it/1k0fq22
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r/Unity3D

Update on first 3D game

https://redd.it/1k0bv6c
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r/Unity3D

Rad whirlpool I made for my games most recent update

https://redd.it/1k01wbu
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r/Unity3D

lot of audio).

# Performance issues

We noticed that our game had occasional FPS freezes and spikes (especially on Steam Deck).

What I did to amend that:

Firstly, profiled a prod build with Unity Profiler to find whether the game was CPU or GPU bound. Mostly, it was due to the CPU.
So, the texture size optimisations helped with that a bit (I guess because of fewer draw calls due to sprite atlas usage).
Most of the spikes were due to DoTween (and its incorrect usage). There were a ton of garbage allocations. I replaced it with PrimeTween (it’s promoted as alloc-free), and it helped. PrimeTween is actually amazing, and I liked it way better than DoTween. The transition from DoTween to PrimeTween was a breeze, and PrimeTween’s automatic warning logs are just on another level — they helped so much to locate some major issues in the code and fix them. For example, the animal pupils were done with tweens in `Update` just to make them move smoothly (well, now I know...). I rewrote that with simply `Mathf.Lerp`, and that helped a ton.
Also, there were a lot of transitions in the game that were done with async tasks and/or coroutines. I found that they do allocations, and discovered that there’s a UniTask library that is alloc-free. So I refactored the code to use only UniTask and not Unity/C# Tasks or coroutines. For example, one such critical place was the music playlist in the game. The switching of tracks was done as noodle code with coroutines (partly by me, partly by GPT). It was very easy to refactor it with UniTask, and the overall transition to UniTask was also very easy and done in a couple of hours.

Kudos

Huge thanks to the creators of PrimeTween and UniTask. Honestly, switching to both of these made a huge difference in performance and code clarity. Highly recommend!

That’s pretty much it. We’re still learning Unity and figuring things out as we go, but this round of optimisations really helped.

I’d gladly answer any questions — and if you have advice, I’m all ears!

If you're curious to check out the game, here's the link again: Eyes That Hypnotise on Steam

https://redd.it/1jzyd4h
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