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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

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The Importance Of Good Post Processing (AKA Hours of Tweaking)
https://redd.it/1sf3nl9
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I just wanted to share the progress we made on our survival game set in Miami. Still a lot of work to do, but what do you think of the visuals and the style so far?

https://redd.it/1sewpo6
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I got tired of alt tabbing between Substance and Unity just to fix textures… so I made this

https://redd.it/1seu6uk
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Wire Builder is now available on the Unity Asset Store. (Works perfectly for VR)

https://redd.it/1segj3p
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I heard many times that Unity's terrain system is bad - what should I use instead?

I'm starting work on a game where terrain will be really important, and so I don't want to start with the default system if I'm only gonna replace it later. What's generally recommended as a better alternative to it?

I'd still like to be able to modify the terrain from the editor, and not rely on exports from external programs, at least for the prototyping phase.

https://redd.it/1seoson
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Testing the outdoor environment...
https://www.reddit.com/gallery/1se942s

https://redd.it/1se96wj
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sprites not loading wrong

https://redd.it/1sek344
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I need some help

https://preview.redd.it/ch9snt4akmtg1.jpg?width=4000&format=pjpg&auto=webp&s=bd7b9e24280d4e022cc707f33a7e9ee0ae6b8275

Suddenly Unity crashes like this. Always. Helpp

https://redd.it/1se9kbb
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Meet Skye. I'm having too much fun animating him/her. URP Unity 6

https://redd.it/1se3mmr
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I'm making a visual novel in Unity

https://redd.it/1sd8rhg
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Glass with [also glass] bubble particles, Unity URP.

https://redd.it/1sdxr5o
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Montap Ice & Fire
http://gamedev.net/projects/25/

https://redd.it/1sdvyrc
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Used the constructive criticism from my previous post, hitting cones now increases score, with added popups to make it feel clear and rewarding.

https://redd.it/1sdtx3m
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I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head.

https://redd.it/1sdpdoj
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WIP flesh-slicing mechanic

https://redd.it/1sd34xb
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Building walls, and tearing them down

https://redd.it/1seyd2m
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Unity really changed my life in ways I never expected

Been thinking about this lately since all the drama with company changes and stuff happening recently. Feel bad for everyone who got affected by those situations


I know Unity gets criticized sometimes for different reasons but man, this engine is something else


About 3 years ago I was working in retail and had zero experience with game development or programming. Now I'm making decent money from mobile app I built with Unity and working for myself


The learning curve was steep at first but once things clicked, everything became so much easier. There's something special about seeing your first cube move around in screen and knowing you made that happen


Unity documentation and community really helped me get through those early frustrating weeks when nothing worked how I wanted


Anyone else here have similar experience where Unity basically opened up whole new career path? Would love to hear other stories about how this engine changed things for people

https://redd.it/1sevnkp
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How to make this UI animation?

https://redd.it/1setc1h
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A different way to do stylized eyes in Unity. I made a fully procedural eye setup with a shader that has parallax and custom specular.

https://redd.it/1seqrq9
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Is it better to keep 3 handmade item states, or stretch them to 5 with Unity effects?

https://redd.it/1sepdwf
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How do you explain being an indie game developer to non-tech family/relatives?

Hey everyone,

I’m a full-time indie game developer, and I’ve run into a surprisingly annoying problem 😅

Whenever relatives or family friends ask me “What are you doing these days?”, I say “I’m an indie game developer.”

And almost immediately they respond with:

👉 “Oh nice, which company?”

And that’s where things get awkward…

Trying to explain that I don’t work for a company, I make my own games, sometimes earn from them, sometimes not, etc. just seems to confuse them even more. Most of them don’t really understand the idea of being “independent” in this field.

So I’m curious:

How do you explain this in a simple way that non-tech people actually understand?

Do you just say something else like “I make games” or “I work in software”?

Any funny or relatable experiences with this? 😄

Would love to hear how you all handle this situation!

https://redd.it/1seldqb
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The first logo I've made a year ago VS the new one I've finished today
https://redd.it/1sec9e8
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447 meters underground but still the slime farm grows stuff fast
https://redd.it/1se6rr1
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Stress testing my spline tool with 100K moving GameObjects

https://redd.it/1sdxzzm
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Food of the Deep by Keeper4Take control of a hungry shark starting its journey near the surface. To survive the crushing DEPTHS, you must consume everything in your path. The more you eat, the larger you grow, allowing you to dive deeper into the darkness where even bigger threats await. Can you bec
https://keeper4.itch.io/food-of-the-deep

https://redd.it/1se1cnp
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hey guys im very new to unity, how do i make the solid color appear on my scene?
https://redd.it/1sdx8o8
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Why only 2 players? Working on a 4-player Reversi with fully customizable stone designs.

https://redd.it/1sdvahg
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Upcoming Sci-Fi UI Pack!
https://www.reddit.com/gallery/1sdmwl7

https://redd.it/1sdmxla
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First blender design

https://redd.it/1sdpcs9
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3D procedural animation projected on a 2D scene
https://redd.it/1scwg54
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