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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

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r/Unity3D

My floating islands now have many biomes

https://redd.it/1k2is3d
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How to make shadows for a 2d topdown game using the lighting system and tilemaps?

https://redd.it/1k2hx3y
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Im stuck with no default font in my editor!?!

I have a project ive been working on and i was in the 2022.3.40f1 version of Unity and so i decided to jump forward to the latest recommended version (Unity 6.0 6000.0.47f1), i do this and when my project opened i noticed a lot of UI glitches around the top of the screen, mainly things overlapping, i go and hover my cursor over them and i get flooded with these errors

Unable to find a font file with the specified Family Name [System Normal\] and Style [Regular\]. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

ive spent the last 2 hours with chatgpt trying to figure out what the problem is and how to fix it but nothing it suggested worked for me, i dont recognise this font as any that i use and ive deleted and updated my manifest.json a bunch and still have no silver lining, pls help me :')

https://redd.it/1k2fajp
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This bug was far too beautiful not to capture

https://redd.it/1k29ket
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details like this is what it's all about
https://redd.it/1k27yi7
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Create Directional Dash for 3D Games | Unity Tutorial
https://youtu.be/ofJ-3C8Cssg

https://redd.it/1k22abp
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r/Unity3D

💥 I made a retro tank battle game inspired by Pong, Breakout, and old Atari cabinets!

Hey folks!
I'm a solo dev and huge fan of early arcade games from the '70s. I just released a browser-based game called Retro Tank Battle, built as a tribute to Pong, Breakout, Gun Fight, and Tank.

It's a quick, pixel-heavy, ricochet duel with breakable blocks and 1970s-style visuals. No fluff — just pure arcade-style fun.

Let me know if you're interested — I'll drop the link in the comments!

(And if this doesn’t belong here, mods please feel free to remove it.)

https://redd.it/1k22do9
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Is this the best way to use a transparent photo as texture

https://redd.it/1k1xuxu
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r/Unity3D

I am looking for help

Hi, I'm looking for someone who can help me make my multiplayer game. I've been having trouble with multiplayer and I can't figure out how to make it work.
It's a small personal 2D project on Unity.

https://redd.it/1k1r037
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I got the swing mechanic done and now looking for animations and the city.

https://redd.it/1k1qfhh
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Adding Caves to my 2D RPG
https://youtu.be/mGHl6xykfSw

https://redd.it/1k1d081
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r/Unity3D

Rogue Shapes, My First Attempt At A Survivor's/ Roguelike Game On Steam!

Rogue Shapes is a fast-paced roguelike bullet hell where you battle waves of deadly shapes, level up, and choose powerful upgrades. Complete challenges to unlock new playable shapes, each with unique weapons. How long can you survive the chaos?

https://store.steampowered.com/app/3642430/Rogue\_Shapes/

# Shapes

Play as a variety of powerful shapes—each with their own unique ranged and melee weapons. Whether you're a brawling Square, a dashing Circle, a sharp Triangle, a soaring Plane, or a wild Paintbrush, every shape brings a different playstyle to the fight.

Master their abilities, chain devastating combos, and conquer waves of enemies in this fast-paced roguelike action game.

5 Playable Shapes

# Enemies

Battle a variety of deadly geometric foes.

⚔️ Charging Squares slam into you.

🎯 Sniping Triangles fire precision shots from a distance.

🛡️ Shielded Circles absorb damage and block your attacks.

🔫 Laser Pins sweep the arena with devastating energy beams.

Every enemy keeps you on your toes—adapt, survive, and push back the chaos!

12 Enemy Types

# Customization

Make the game your own with full visual customization:

🎨 Change the color of your shape, enemies, outlines, and even the background.

🌈 Choose your colors to match your style or mood.

🖼️ Switch between different background designs for a fresh visual experience every run.

Rogue Shapes lets you play your way.

# Upgrades

Level up and choose from tons of upgrades that match your playstyle and enhance your shape's strengths.

⚔️ Want faster melee attacks? Go for it.

💥 Prefer screen-filling bullet chaos? Stack those ranged buffs.

🔥 Want Fire Attacks, You can have it.

❄️Want Ice Attacks, Go ahead and freeze them.

🧠 Every run gives you new choices—experiment, strategize, and build wild combos.

No two builds are the same, and the right upgrade can be the difference between surviving and getting swarmed.

Over 50 Upgrades

NO MOUSE SUPPORT/ NO MOUSE NEEDED!

KEYBOARD AND CONTROLLER ONLY!

Game Page

https://redd.it/1k1ku4h
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Dialogue System Asset Quick Start
https://youtu.be/hG6EMeArp04

https://redd.it/1k1k4nm
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A puzzle game where your spaceship keeps multiplying but everything has to land at the same time. Wishlist it if you wish!

https://redd.it/1k1e6vd
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r/Unity3D

How to program this?
https://redd.it/1k1dcik
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I’m making roguelike deckbuilder where the cards are blank slates that you build however you want - That Time I Found A Box - Demo just released
https://youtu.be/FppMq_yeJyY

https://redd.it/1k2i2mo
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r/Unity3D

What do you think ?

https://redd.it/1k2f88u
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How does it look after one month of solo development? Try our Balatro-inspired prototype right in your web browser!

https://redd.it/1k25wwl
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RAY:VISION
https://play.google.com/store/apps/details?id=com.MPproduction.com.unity.template.mobile2D

https://redd.it/1k28icd
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r/Unity3D

My Tilemap collider isn't working properly, please help
https://redd.it/1k26vmp
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r/Unity3D

How to make an enemy like goomba from Mario

I am still new to this so please give me any feedback you can, thank you in advance!
https://www.youtube.com/watch?v=bixjPFMIJdE

https://redd.it/1k23f4m
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Demo Showcase - Do you have any suggestion what kind of different obstacles we can add into this game? Any creative mechanic idea?

https://redd.it/1k218e7
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URP build issue with custom shader

Never had any issues with creating custom shaders in Unity 6, by selecting a new shader in the UI. However, I got an URP example from a source for an unlit shader and out worked great in testing on my PC. However, after building and running on an android device, the shader just rendered that darn violet color of dead. Any clues?

In the meantime, I went back to using the standard unlit shader.

https://redd.it/1k1qxgf
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This is what I have so far on a passion project I'm working on
https://www.youtube.com/watch?v=8Sg3Ht7IbpE

https://redd.it/1k1t6a5
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Buttons don't work with post processing Newbie question

I added some lens distortion and what not to my game but after this buttons no longer work. Weirdly when I create a new canvas and throw the button in there it works but if I change that canvas to Camera then the button breaks and going back to overlay the button stays broken. Might just be an issue with Unity but I cannot for the life of me figure this out, and having buttons and UI outside of the Post processing looks janky, but under the main camera all UI elements break entirely.

Has anyone encountered this and if so what did you do to fix it? I saw a megathread I think might be related, but the extent of fixing Unity's render graph is a bit too much for me. If that is the only way then I will concede, but I have to imagine there is a better way to handle this.

I also recognize this lacks alot of details, I am new and not entirely sure what could be helpful here so if anyone has questions to help me better approach this I would be happy to provide whatever!


EDIT: sorry I should mention, I followed this tutorial for the post processing I have in my game: https://www.youtube.com/watch?v=lOyb0\_rFA1A&t=79s

https://redd.it/1k1r7o0
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Hey! Im new to unity and I wanted to know how I can edit the as you can see its like dark how can I change the values? Also here is my code that is meant to make the player walk in 2 directions

https://redd.it/1k1kjee
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Early Prototype Showcase – Does This Platformer Feel Right?

https://redd.it/1k1kkt3
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Volumetric shadowed clouds and atmosphere on multiple fully procedural planets and map origin reset system for handling large earth sized planets

https://redd.it/1k1eyd2
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I made a social-deduction game, but it's single-player

https://redd.it/1k1dk1u
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Examples of Resources/References for Polishing 2D Games—Share Your Favorites!

Hi fellow game developers! 👋

Polishing a 2D game often makes the difference between something that's just functional and something truly memorable. I'm putting together a list of useful resources, examples, references and advice for refining and adding that final shine to 2D games—and I'd love your input!

Here are some resources I've come across so far:

1. A toy OS made in godot engine for fun. Source code available in the comments.
2. Open Duelyst Project: A complete rebuild of Duelyst, accessible on github. While the code is in JavaScript and might be a bit challenging to deconstruct, all resources are there for experimentation.
3. **Pixel Pete (Peter Milko) YouTube Channel**: A treasure trove of insights on how to create stunning effects in games. Watch his breakdowns here.

Have you come across other useful tools, tutorials, or open-source projects for polishing 2D games? Whether it's tips, libraries, art assets, or just inspirational examples, feel free to share!

https://redd.it/1k1dijl
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