News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
2D Volumetric Light Shadows not working. Regular shadows work fine, but the checkbox for 'Shadow Strength' under 'Volumetric' appears to have no effect. What am I missing?
https://redd.it/1jqrpie
@r_Unity3D
How often do you give up on puzzles? I'm creating a game in the best traditions of Machinarium, with one goal: to challenge those who love riddles.
https://redd.it/1jqm7nd
@r_Unity3D
Are my WIP shooting effects too much? I don't want the player to feel like they're dealing with visual clutter
https://redd.it/1jqlo8z
@r_Unity3D
game art for pharohnic burial chamber your opinion
https://redd.it/1jqixzj
@r_Unity3D
How can i make my item selection more accurate?
https://redd.it/1jqfi03
@r_Unity3D
Can you recreate Charts like this on Unity
https://redd.it/1jqdnr8
@r_Unity3D
How to completely switch back to the old Input Manager? And possibly advice for a newbie?
Hi All
I made a simple 2D game.
The mechanics and buttons work in the editor and with Unity Remote on my phone.
However as soon as I build it does not work on the phone anymore.
I have been researching a lot and I think I found the issue.
Somewhere in the docs or tutorial I read use the new input system if possible, so I switcheds but couldn't get to work what I wanted to as well and switched back.
At least I thought I switched back.
In my player it says old input manager.
in the build settings too.
But when I start the editor I get this message:
`This project is using the new input system package but the native platform backends for the new input system are not enabled in the player settings. This means that no input from native devices will come through.
Do you want to enable the backends? Doing so will *RESTART* the editor.`
Can someone help and do you think the issue is likely this too?
I thank you.
https://redd.it/1jqbs5a
@r_Unity3D
Need help with my attack animation.
# I'm trying to make an animation that moves towards my cursor in a punch-like motion using the animator.
https://redd.it/1jq7rrf
@r_Unity3D
Working with vehicle physics is pretty challenging, we now have hoverboards in our game.
https://redd.it/1jq0k87
@r_Unity3D
Take a super early look at 'Climbing Chaos' - A game about climbing with others, ragdolls and silly physics!
https://redd.it/1jpvse4
@r_Unity3D
Inspired by our favorite adventure games of the 80s and 90s .. Packed with plenty of old-school cartoon animation .. Made with Unity. We just launched Elroy and the Aliens! Excited so much
https://redd.it/1jpuzkb
@r_Unity3D
I quit my indie game and started working 9 to 5 for a company, sharing my progress!
https://redd.it/1jppd3i
@r_Unity3D
Which collider shoud I use for a player sprite ?
Hello
How can I know which type of collider 2D is the best compared to the sprite of the gameobject ? I need to constantly changed the collider during different animations.
For example, this is my player sprite with the run animation, which collider shoud I use ?
https://i.redd.it/gjxtmfzx0gse1.gif
https://redd.it/1jprz98
@r_Unity3D
Cinematic trailer and new gameplay for my game where you play as a stolen nose👃🏼 Honest opinions needed!
https://redd.it/1jpmig8
@r_Unity3D
My game didn't sell amazingly, but this review is exactly why I created it
https://redd.it/1jqnazg
@r_Unity3D
My game didn't sell amazingly, but this review is exactly why I created it
https://redd.it/1jqnag1
@r_Unity3D
I quit my Indie game and start a family, this is how it´s going so far
https://redd.it/1jqizg7
@r_Unity3D
Just added jump and pickup SFX! Triggered by gameplay events. Feedback welcome!
https://youtu.be/eZR7J_crsuU
https://redd.it/1jqe8wc
@r_Unity3D
Just finished the lobby system for my multiplayer game! How does it look? 🤔
https://redd.it/1jqcby8
@r_Unity3D
Balatro, but you match orbs to cast spells!
https://redd.it/1jq6zfo
@r_Unity3D
Unity Question - Where do I learn to code?
Okay so I have been trying to figure out where to learn unity. I did a Udemy course slightly, but like I can't figure some things out on my own, like doing rotation and raytracing, like I'm working on the main attack for my game, which I can't even figure out. I'm very stumped, and I don't want to start over, but I'm just very stuck, and it has been affecting me mentally.
https://redd.it/1jq6nf9
@r_Unity3D
Creating animations
Hello, I am trying to make animations for my game in blender 3D. It's totally capable of creating nice animations for 2D games, but I really don't know how to export animated, rigged objests from blender to json and atlas files, that can be then used in unity 2D with all animations, rigs and probably physics.
How to do that? Because I cannot afford spine2D, and blender seems better for me. The only thing is that I can't export JSON files.
https://redd.it/1jpzbka
@r_Unity3D
this boss fight gives you a free steam key if you're #1 on the leaderboard
https://redd.it/1jpw11l
@r_Unity3D
Inspired by our favorite adventure games of the 80s and 90s .. Packed with plenty of old-school cartoon animation .. Made with Unity. We just launched Elroy and the Aliens! Excited so much
https://redd.it/1jpvey1
@r_Unity3D
Don't understand the context for the new input action
Hello
I want to know when my button is pressed and when button is still pressed or not. So, I use context.started
and context.performed
.
But, when I try to click on my button, the 2 are called 2 times directly but stop after, even if I still pressed my button. So, I don't understand the difference between them and how can I know if my button is pressed or not and how know if my button is still pressed or not.
My code : https://pastecode.io/s/w5bzmfqj
My input map :
https://preview.redd.it/r2pr6awlbgse1.png?width=1430&format=png&auto=webp&s=9371e24a0a7eb8730bc153ec4aed1ee6647048be
https://redd.it/1jptgk7
@r_Unity3D
Your 3D game looks dull? Just throw some Post Process. It's very easy and free.
https://redd.it/1jppoa7
@r_Unity3D
This cloth physics bug will get me in trouble. Any fixes please?
https://redd.it/1jpk1wy
@r_Unity3D
Hey Reddit! I've implemented a new mini-map and expanded the vibrant reef landscape in my indie game, 'Sonorous'. Would love your feedback! 🐠
https://redd.it/1jpkkr5
@r_Unity3D