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Created by @r_channels
Procedural vehicles
https://redd.it/1uzyvo1
@proceduralgeneration
Some procedural shapes I created while writing a book, using Desmos and Unity
https://redd.it/1uzlcry
@proceduralgeneration
R&D / Vellum / Procedural mesh splitting
https://redd.it/1uzgn84
@proceduralgeneration
I Built a Procedural Tile Generator to Create Pixel Art Tiles, Tilemaps and Textures
https://youtu.be/uZzZAn26JVQ
https://redd.it/1uyxc7c
@proceduralgeneration
Photo > 100% procedural Three.js (no downloaded meshes): a staged sculpt pipeline with an AI-vision correction loop
https://preview.redd.it/65s152xw5rdh1.jpg?width=1500&format=pjpg&auto=webp&s=395fbe1133a282a2d90a54ad89e23992b4606708
Instead of photogrammetry or mesh extraction, this reconstructs an object entirely in code. Every part is a procedural primitive with parameters derived from the reference, then refined pass-by-pass, comparing renders to the photo and fixing whatever's off.
The interesting constraint: no pass is allowed to "look good globally" if an identity-defining feature is wrong (e.g. the knife's serration count, the paracord weave). Each detail must map to an actual component/material override, not vibes.
Results + code below: knife is near-photoreal, others are deliberately stylized/low-poly.
https://hoainho.github.io/img2threejs-showcase/
https://redd.it/1uyu0j8
@proceduralgeneration
quick-noise: Maximum performance SIMD procedural noise in Rust
https://redd.it/1uyi7ts
@proceduralgeneration
Today's forecast: 100% Procedural Rain
https://redd.it/1uy8ltx
@proceduralgeneration
I made a shader-customization tool. How do i promote it??
https://youtu.be/LIOWIT4oYQ8
https://redd.it/1uy3dyu
@proceduralgeneration
Procedural Parking Lot Painter
https://www.youtube.com/watch?v=sQEa_qDdoE8
https://redd.it/1uva2wa
@proceduralgeneration
Procedural Sky Islands using Perlin/Simplex noise in Python/Pygame on CPU
https://redd.it/1uvdu0m
@proceduralgeneration
This is the fully procedural Eye of Sauron with Eevee. Now I’ve decided to make the Shire in Blender!
https://redd.it/1uvc33h
@proceduralgeneration
gloxel - coretexual mathematical observatory
https://redd.it/1uv8f1q
@proceduralgeneration
modular character sprite procedural generation
looking for some tips on how to get started with a modular-based character sprite builder that's procedurally generating combinations. it's for a game where stats are based on emotional categories, and the combination of emotions determines the appearance of the character.
my idea:
there is a base sprite that can have additional elements added, where those elements are pre-drawn
based on a number associated with a stat, the generator adds those elements to the sprite in variable location, quantity, and size
here's a representative table of what i'm thinking to start with:
|component|emotion stat|visualization|
|:-|:-|:-|
|head|happiness|radiance (glowing brighter)|
|body|fear|more hands across the body|
|eyes (head feature)|sadness|more eyes on the head|
|mouth (head feature)|anger|an increasingly large mouth|
any tips on how to get started would be much appreciated! i'm thinking about using godot or unity, but any other platform would also work for me as i'm just getting started on the project
i've also attached a sample image on what i'm thinking?
https://preview.redd.it/80eu1hqpkwch1.png?width=381&format=png&auto=webp&s=677171392842d37344946984939f7ba6fbef0128
this is my own drawing btw!
https://redd.it/1uuy43r
@proceduralgeneration
Still not growing your own assets in 2026?
https://redd.it/1uuv6u6
@proceduralgeneration
Procedural spacescapes feeding into procedural audio engine to create fitting soundtracks at runtime
https://redd.it/1uulwou
@proceduralgeneration
Cool website: create and edit fractal patterns
https://fractl.art
https://redd.it/1uzw80o
@proceduralgeneration
Removed by Reddit
Removed by Reddit on account of violating the [content policy. ]
https://redd.it/1uzhsd6
@proceduralgeneration
Make Planet Adrian From Project Hail Mary in Blender in 10 minutes(Fully procedural)- Tutorial with Free Project File
https://redd.it/1uzanqr
@proceduralgeneration
Each match is a boids ecosystem sim with thousands of agents that feed, breed, and go to war
https://redd.it/1uyvxbc
@proceduralgeneration
Crash Server - Harm your code
Hello! I'd like to share a live coded track for sound, a jam session really. But a nice basis to go wild on visuals. Video is custom made generative system, sharing the code of my tools soonish. Everything is purely triggers, rules, feedbacks, boids, l-systems, and more. > ask questions if you want details about the algorithms or anything really. Youtube really compressed violently so if you watch high def > 1920, go for it.
Thanks for watching :)
https://www.youtube.com/watch?v=c0ymZlbMjj4
https://redd.it/1uypq1w
@proceduralgeneration
I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally in Blender!
https://redd.it/1uyc39m
@proceduralgeneration
How to do procedural terrain ground shaders?
Hello, I am working on a procedural generated game in Godot, with multiple biomes, vegetation, hydraulic erosion, all this stuff. I've been trying to make a shader for the ground color. However, anything else than a simple repeating texture per biome with triplanar blending(which looks very mid, naturally), has turned out looking very ugly.
I would like to ask if there are any good resources or guides on this topic - how to make the textures/where to get them from, how to blend them, what algorithms to use, how do other procedural games do this?
I'm grateful for any help. Thanks!
https://redd.it/1uy3zfq
@proceduralgeneration
Caves proc'gen'ed as you explore them
https://redd.it/1uxwfal
@proceduralgeneration
turning git commit history into generative art (Canvas2D, no libraries)
https://redd.it/1uveoer
@proceduralgeneration
Procedural floating islands
https://reddit.com/link/1uvbh8w/video/wokgvz2bzzch1/player
https://redd.it/1uvbh8w
@proceduralgeneration
I've added more features to my auto-generated plots
https://redd.it/1uvad17
@proceduralgeneration
[OC]30 days of Procgen
https://www.reddit.com/gallery/1uv5pjf
https://redd.it/1uv5qxy
@proceduralgeneration
Two Minute Papers - Minecraft Was Missing One Brilliant Idea
https://www.youtube.com/watch?v=Ae9q7KsRbuI
https://redd.it/1uuv9rp
@proceduralgeneration
Procedural Posters
https://redd.it/1uupa3t
@proceduralgeneration
Procedurally generated Nautical Charts
https://redd.it/1uukwxq
@proceduralgeneration